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ɬ﷬ researchers receive $14 million in SSHRC funding for 62 projects focusing on societal challenges

Published: 21 July 2026

Topics include youth agency through video games and entrepreneurship education in India.

Advancing endangered-languages research and investigating the role of generative AI in mitigating polarization on social media platforms – those are among the pressing societal challenges being addressed by ɬ﷬ researchers with from the Social Science and Humanities Research Council of Canada (SSHRC).

SSHRC has awarded $14 million to 62 ɬ﷬-led projects. This includes one Partnership Grant, four Partnership Development Grants and 57 Insight Grants.

“SSHRC’s continued support enables bold, collaborative research across the social sciences and humanities at ɬ﷬,” said Dominique Bérubé, Vice-President (Research and Innovation). “These projects are helping to amplify youth voices and build resilient communities here in Canada and beyond, which are key priorities of ɬ﷬’s Strategic Research Plan.”

Ensuring research is relevant to youth

Among the recipients of new Partnership Development grants are two ɬ﷬ researchers leading collaborative projects that engage youth as co-creators, ensuring research better reflects their experiences and needs.

In India, 73 per cent of students in public secondary schools do not go on to higher education, pushing many youth into exploitative, low-paid work. Joseph Levitan (Department of Integrated Studies in Education) is examining how marginalized youth in India experience entrepreneurship education – an increasingly prominent national policy response to deeply rooted social inequities. In partnership with two Indian social-sector organizations, Udhyam Learning Foundation and AeSha Foundation, Levitan’s team will co-create research and capacity-building initiatives with marginalized youth to address these gaps, while also generating insights relevant to shared challenges across the Global South.

Video games play a central role in young people’s lives, shaping how they learn, connect and express themselves. Yet research on youth and gaming lacks shared standards across disciplines. Young people are also rarely engaged as co-creators, leaving critical gaps in understanding how youth-led game creation can foster empowerment and creativity. Manuela Ferrari (Department of Psychiatry) is leading the PLAY (Partnership for Learning, Agency and Youth Well-Being) Network, which brings together youth, parents, researchers, educators, industry and policy leaders to build a globally informed research framework and create practical tools that support youth agency through digital games. Partners include post-secondary institutions, community organizations and the video game industries from Canada, the United States, the United Kingdom, India, Europe, Hong Kong and New Zealand.


ɬ﷬ recipients:

Insight Grants:
To see ɬ﷬’s 57 funded projects, visit .


Partnership Grants:

Stephen McAdams, Professor in Music Perception and Cognition and Professor Robert Hasegawa, Associate Professor of Music Theory
Timbre and Orchestration Network (TONE)
$2.5 million


Partnership Development Grants:

Christopher Barrington-Leigh, Professor, Department of Equity, Ethics and Policy and the Bieler School of Environment and an associate member of the Department of Economics
Wellbeing Knowledge Mobilization Partnership
$199,595

Jessica Coon, Professor, Department of Linguistics
áٳԱ ձɲí:: A community-university partnership approach to Ծ'é language research and documentation
$199,900

Manuela Ferrari, Associate Professor, Department of Psychiatry
PLAY (Partnership for Learning, Agency and Youth Well-Being) Network
$199,978

Joseph Levitan, Associate Professor, Department of Integrated Studies in Education
Sensemaking & Self-Making: How Vulnerable Youth Experience Entrepreneurship Education in India
$199,952

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